So the arena is space themed and the first one I'm making is oval shaped. I honestly am very new with the Unreal Dev Kit. So the boundaries of the arena is a cool particle effect I made that looks like an asteroid field. However, I can't get the particles into a perfect circle orbit so for the sake of looks I'm going to have the arena the same shape as the particle system. I'm hoping the LOD function of particle systems will let the game play at perfect FPS. That's why I didn't think we should have hundreds of static meshes flying around the level.
I'm sitting here with my pencil, graph paper, and Nick's fancy ruler. I'm almost shocked about how linear this game looks on paper. Our game play could be simplified into a flow chart...
Such a simple game play mechanic. Will it be fun? Can we make it fun and non linear for a player limited to 2 actions: "Change Color" and "Nudge". So do I design the pick ups in the level first or do I plot the barriers first?.. If I design the pick ups placement first then I can plot down different solutions. But if I place the barriers first then I put a pick up were multiple paths cross.
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